Online Gaming Industry News

Caribbean Casino and Gaming Corp (PINKSHEETS: CGAQ) announced that its Fight Club Boxing Series broadcast to 18 countries, including the United States, was a Grand Event. - More
Ticonderoga Ventures, Inc. announces that the agenda has been finalized for the April 15-16, 2010 Amsterdam Casino Affiliate Convention. The event will have a strong focus on niche SEO for online gaming. - More
The gaming industry's premier newsletter and its leading executive search firm will conduct their tenth annual Internet-based national survey of casino executives to gauge how the casino industry attracts, retains and motivates its executive talent. - More
Legislators from three New England states will be among those participating in a panel discussion at the inaugural New England Gaming Summit, set for September 20-21 at Mohegan Sun in Uncasville, Conn. The event is attracting a broad mix of policymakers, industry leaders, grass-roots organizations, civic groups, analysts, attorneys and others with interest and concerns about the expanded gaming in this market. - More
The company expects to multiply its revenues from the ESPN Deportes Fight Club Series significantly with sports wagers made on the event. - More

Online Gaming Industry Trends

New Study Highlights Opportunities For Growth Amid Proposed Regulation - More
The 2009-2010 edition of Casino City's North American Gaming Almanac and CD, released today by Casino City Press, reports that in 2008 gaming revenue in the US declined by 0.92 percent, for a total of $91.58 billion. - More
MarketResearch.com has announced the addition of Richard K. Miller & Associates' new report 'Casinos, Gaming & Wagering 2010' to their collection of Entertainment market reports. - More
What I Have Learned About the Gaming Industry in the Last Two Months - By John Hendrie
I, like others, always evaluated the Gaming Industry by reading about the major Destinations, like Las Vegas, Reno, Tahoe, the Gulf Coast, Atlantic City and Connecticut. Those locations, where the roads were paved with gold, have been severely tested as of late, and earnings for the big Gaming players have been eroded. My discussions, however, have not been with the major Brands, rather the independently owned and operated, often by our Native American tribes. - More
Local Search, Social Networking and Mobile Gaming Coming of Age on Mobile Devices
Compete Releases Results of Quarterly Smartphone Intelligence Survey - More

Online Gaming Industry Expos

The 6th International Hotel Equipment, Supplies and Food & Beverage Expo
2010-11-24 - Macau - More
Hospitality Trends Bucharest
2010-11-25 - Bucharest - More
Hospitality Trends Bucharest
2010-11-25 - Bucharest - More
Hotel Franchising
2010-11-30 - - More
HTNG 3rd Annual Asia-Pacific Members' Meeting
2010-12-01 - - More

Online Gaming Industry Research

Executive Summary

The report covers global video games and piracy industry structure, market size, trends of video games market that drives piracy, effect of piracy on PC, Console, Online gaming and various other sector of the market and finally the remedies for the industry players such as Microsoft, Sony, Nintendo, Electronic Arts, Activision, Take-Two, Konami, etc. In terms of geography, the report has described the intricacies of video games and piracy market in US and Japa - More

REPORT HIGHLIGHTS
  • The value of worldwide shipments of electronic gaming equipment reached $12.6 billion in 2005. Shipments are projected to grow in value at a 9.7% rate to reach $13.8 billion in 2006, and at an average annual rate of 9.8%, to reach $22.1 billion by 2011.
  • The value of handheld consoles reached $4.2 billion in 2005 and is projected to grow at a 10.9% rate to reach $4.7 billion by 2006, and at an average annual rate of 9% to reach $7.2 billion by 2011. - More

Console and PC Games - US
Mintel’s approach in this section goes beyond merely identifying trends. We apply trends from Mintel’s Inspire platform to understand the wider implications of cultural changes, gaining insight into how companies and brands can translate these into on-the-ground opportunities relevant for the home internet and phone market.

Advertainment is a consumer trend identified by Mintel’s Inspire that refers to how advertisers continue to seek out new ways to engage with consum - More

Games Consoles: Global Industry Guide
Datamonitor's Games Consoles: Global Industry Guide is an essential resource for top-level data and analysis covering the Games Consoles industry. It includes detailed data on market size and segmentation, textual analysis of the key trends and competitive landscape, and profiles of the leading companies. This incisive report provides expert analysis on a global, regional and country basis.

Scope of the Report
  • Contains an executive summary and data on value, volume and s - More

Datamonitor's Games Software: Global Industry Guide is an essential resource for top-level data and analysis covering the Games Software industry. It includes detailed data on market size and segmentation, textual analysis of the key trends and competitive landscape, and profiles of the leading companies. This incisive report provides expert analysis on a global, regional and country basis.

Scope of the Report
  • Contains an executive summary and data on value, volume and segme - More